It's not reliable to try going for these though. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. - Difference between the tier scores from today and . . Vote for May's tiers . A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Launches opponent and switches sides on hit, hard knockdown upon landing. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Usually something like to a. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Popularity. When he whiffs something like, Business as usual, watch out for Nago doing. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Useful for mashing without releasing the input for crouch blocking. The two I found were Chipp against Pot and Pot against Doctor Who. Data in [] represents values on Clean Hit (All versions). Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. This opening is designed such that the attacker can easily counter the defender's attack with his own. Best Match. Standard Ramlethal offense works fine here. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Guilty Gear -Strive-Anji. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. This technique is colloquially referred to as "Run Flame." It can clip him which puts him into a stagger state, allowing Ram to get in. Pot's worst matchups are almost certainly Zato-1 and Axl. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Testament pressure is now something to worry about in this new patch, do not let them lock you down. search. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. Games This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Ramlethal's Guilty Gear Strive tier match ups. Data in [] represents values when fully charged. Search Results - Showing 0 - 34 Of 129. It's way too much work for one person. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Also Snail is -24 on block. Ky Kiske is the go-to "shoto" character alongside Sol. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Sol grips the opponent with his fist, detonating it with flames. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. . Guilty Gear Strive tier list - All characters ranked from best - GINX This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. It's also a bit more complex than Guilty Gear Strive. Please keep in mind the matchup chart is subjective and not all players may agree. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. gij Videos - MyPornVid.co Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. I mean there's that but he also has some pretty polarising matchups too? It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Nago starts to out range even your normals once he starts getting into higher blood levels. Popularity. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Match-up is in Nago's favor. Faster than average start-up at 4 frames. Create an account to follow your favorite communities and start taking part in conversations. 21 sec 18-May-2022 Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. This can be caused by crouching, certain moves, and being short. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Dream Interpretation / And /bet This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Privileged 3 frame normal that does it all. Empty hopping is safe and good for baiting out whiffs. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. We'll take our She def needs buffs now. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame If he values his life at least. Can be kara canceled into any special move to increase its range. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . The difference between the attacker's recovery and the period that the opponent is in hitstun. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Sol has some of the strongest defensive tools in the game. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Important tool for landing Clean Hit Volcanic Viper in the corner. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Pay close attention to how much Axl is committing to that button and counterattack. Hes the best overall balanced character in this game vs the rest of the cast. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Millia's mobility lets her keep Ramlethal honest in neutral. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Blazing! Only 100 matches per match-up. Only 100 matches per match-up. Low hitting disjoint used to help control neutral. Worst Match. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Ram has access to a few safe jumps making her Mortobato super easier to bait. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Sol stabs downward with his sword. Tiers for Guilty Gear Strive - EventHubs Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Remind them that blocking isn't everything. Sol's slower but more powerful strike invincible reversal. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). What are the worst matchups in Strive at the moment? It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Offense. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. 0% 100%. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Sol does an uppercut followed by a fiery straight punch. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Jack-O: Guilty Gear -Strive- | DashFight "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. She does have, Ram on offense is usually business as usual. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers This move and the 236K it canceled from are considered one multi-hit attack. Here's how you can play Anji Mito in Guilty Gear Strive. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Sol does a crouching kick, which is his fastest low. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Resources. Follow-up knocks the opponent away on hit. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Standard strike throw stuff needs to be thought of here. Significantly slower than an uncharged 5D, making it easier to react to. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The advancing plus on block mid. Sometimes you can CH the delay as she's right in front of you or you may both may trade. That being said, f.S's pushback means that there are ranges where 5H will whiff. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. This is because she loses to Sol and Chipp, two of the best characters in the game. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. 8th overall. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Used to call out opponents who make predictable jump-ins or keep chicken blocking. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios Here's how you can play Anji Mito in Guilty Gear Strive. I literally can't even play the game against Chipp. Can be varied in usage. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Best Match. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. He's too fast, period. Matchup guides, advice, and analysis for Zato-1 in GGST. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily.