While the water physics admittedly won't look quite as intricate on a lower setting, lowering the physics quality (which differs based on hardware) will ensure that the player won't experience a massive dip in frames when traveling near a river or lake. And thanks to the kind folk for the gold :). Valve Corporation. Anti-aliasing in RDR2 is a frustrating mystery. Kept getting crashes using Vulkan, switched to DX12 and been wondering if that may be the culprit. RDR2 blurry/pixelated tree textures, PC : r/reddeadredemption Moving to High is not worth the slight performance penalty. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. Unlocked Volumetric Raymarch Resolution: this will all depend on your internal resolution: the higher you climb the harder this hits. For those monsters that use this, it has no visible affect on performance. Genshin Impact Leaks Reveal that New BIS Tartaglia and Dehya Artifacts Are Coming Soon, Video Game News, Reviews, Guides & More | Attack of the Fanboy | 2022 GAMURS Group All Rights Reserved, Red Dead Redemption 2 PC Performance Guide. After getting a PC Im done paying for PSN+ Really a shame I love this game but Im NOT starting over from level 1. Tree Tessellation: off If you still don't get 60 fps in wild or get below 45 fps in villages then lower far shadows, reflections, volumetric lighting, soft shadows, parallax occlusion mapping quality, grass level of detail, and far volumetric resolution by one. I actually haven't even tried playing RDR2 yet (on any platform), was waiting for the appropriate hardware. Fur Quality: comes in two flavors high and medium and while the performance delta between them is negligible, the visuals are not, with fur possessing more artifacts and shimmering as it moves. rdr2 tree tessellation on vs off. Some of the available graphics options will require that the game be restarted to take effect. Just don't look at the rocks and trees from too close and enjoy the landscape. On Ultra, the light simulation is even more accurate and the light emitted from lanterns will flicker and move like their real-life counterparts. rdr2 tree tessellation on vs off - idearly.net This is one of first games I want to try on the new cards. Leave this setting on Ultra as it offers no real performance hit. We recommend the Medium setting as you get a slight boost to fps and fur is rarely on screen for the most part. FXAA does well on static shots but offers worse results in motion. Nope, accepted it for what it was. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). No problems there. Takes away performance at night. RTX 3090, Ryzen 5800X, 32GB RAM, 2TB SSD, proper airflow and all, Odyssey G7 1440p monitor. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. Espaol - Latinoamrica (Spanish - Latin America). Using the High settings offers the best image quality, but the Medium setting often looks just as good and will help you gain a 2-3% performance boost. While it was not officially announced until late in the year, Red Dead Redemption 2 had been one of the most anticipated PC titles in a long time. Double Buffering eliminates the delay but will drop the frame rate to half each time it falls below the refresh rate. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. This allows for grass to cast shadows on the ground and on itself. Turn this down first after messing with the hogs listed in the first section of this guide. The "grass level of detail" setting controls how far away the grass is rendered from the player. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. However, it feels kind of goofy seeing these PS1/PS2 level textures pop up every now and then, so I'm interested in solving the issue if possible. Because it has a minimal performance cost, we recommend leaving it on Ultra. I swear every time I boot it up (which is once every month or so) there's a new annoying bug or graphical issue that pops, it's ridiculous. As far as we can tell, it only affects performance at night, regardless of which level you choose. Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. This setting controls the quality of shadows cast by trees and objects that are very far from the player. It may take a while to find the right mix, but aside from the heavy hitters I mentioned, most settings in the game can be safely set to High or Ultra. We recommend using Ultra unless you are hurting for performance. Rockstar opted to include loads of graphics settings in Red Dead Redemption 2 so that players could tinker with performance and image quality. DLSS, when enabled, will render the game at a lower resolution but use AI to upscale the game back to the DSR'd resolution. The scarier part is I'm wondering if it's graphics artifacting. Instead, players ought to experiment with either TAA or DLSS as their main method of anti-aliasing. Water Quality: youll wanna tweak this in Advanced settings, where there are three options tied to this one. If you opt for Medium to High SSAO go ahead and enable this, but if you push for Ultra youll do just fine with this off. Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! Keep this off unless you can run both without issues, and have this match your MSAA setting for optimal performance. Particle Quality: minimal impact here; High and Ultra look near identical in motion. On the highest setting, grass is visibly rendered to extreme distances, causing a noticeable drop in performance for something that debatably doesn't look very good anyway. Enabling MSAA, especially at higher resolutions, will tank performance. This setting determines which rendering API the game will use. It is most noticeable on dirt roads and other surfaces not covered in vegetation. Here are some tips on how to coax some extra frames out of Red Dead Redemption 2 on PC. - Tinkering with the resolution scaling setting. High is a fine concession here, but youll only net a frame or two for the downgrade. I have a high-end PC. It also applies to virtually every other object in the game. It is what it is. We recommend the Medium setting for players with mid-range or better PC hardware. I remember you getting your 3080, so this is the beast. Particle Lighting: works in tandem with Particle Quality. Turning the grass detail down to three is the sweet spot for looks and performance. Ultra and High have no massive visual difference, and Medium shadows are not shabby. Turn that tree tessallation off, and turn your grass back up. The more particles, the more lighting. We recommend keeping this one cranked unless you are desperate for a 2-4% performance hike. If you are looking for a big boost in performance, dropping Lighting Quality to Medium can help you grab a 25-40% performance boost over High and Ultra. We recommend using High to gain a small performance bump with a minimal hit to quality. On a rtx 2070. Shadow Quality: hello Darkness, my old friend turning shadows down is a bog-standard way to regain lost frames, and Red Dead Redemption for PC is no different, though they dont steal as many as youd think. This dictates the accuracy of water surface reflections. Short for Fast Approximate Anti Aliasing, this setting also attempts to eliminate aliasing with a different approach. Texture Quality: this is the VRAM killer; too high and youll get stuttering and hitching. First, lets start with the API. Higher levels increase the complexity and shading of distant geometry. Red Dead Redemption 2 does not appear to use any full-screen motion blur, so we recommend keeping this setting on to get the benefits of the object-based blur. Setting this to High looks no different to Ultra, and saves four to five frames. - This article was updated on November 8th, 2019, Attack of the Fanboy / GAME GUIDES / Red Dead Redemption 2 PC Performance Guide. Managed to have a really enjoyable experience. We recommend leaving this setting off and using TAA instead. You are using an out of date browser. Nope, never did. I'm doing my third replay right now as a way of testing out my 3080. Moving this slider all the way to the right offers a big increase in visual quality, especially for scenic vistas, but comes with a large performance hit. I put it on 4k and kept cranking things up but my 3090 wasn't sweating. This is the most demanding setting in the entire game. Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. - Using NVidia Control Panel to fix the issue. All systems vary and the game may perform better or worse depending on your exact hardware configuration. RDR2 - DLSS vs TAA vs MSAA | Perfomance And Graphics Comparison Benchmark Lab 19.7K subscribers Join Subscribe 712 Share Save 54K views 1 year ago Red Dead Online Blood Money Update - DLSS. On Ultra, players can make deep tracks in the snow or mud that will cast self shadows. 6800 XT from December 2020 that's seen a lot of wear and tear. Might forget something, but at least those. That said, all of these at max would equal the performance hit of Reflections alone when its pushed to Ultra, so if you have the bastards above reeled in, you can more liberally play with the rest of the settings. This slider controls how accurate the water simulation is, as well as how much player interaction can cause fluid deformation. It allows for light propagation through mist, fog, and smoke. As a story focused gamer I absolutely loved the first game and loved the second game even more. Just figured out what Tree Tessellation does :: Red Dead Redemption 2 This setting controls the quality of volumetrics (fog, mist, etc) that are near the player. No combination of anti-aliasing settings have any influence on the issue (on other things yes, of course). It seems lots of people have had problems with very blurry textures on the PC version, and some solutions have worked for some people, others for others. If youd rather strong-arm it, set this to Medium to get Water Physics under control. The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. For Nvidia graphics card users, the Nvidia control panel is an extremely valuable tool for maximizing performance. FPS drops? :: Red Dead Redemption 2 General Discussions - Steam Community Noticeable when you stop and take notes, sure, but certainly not in motion. This guide will explain those settings so that you can get the most out of your time with the PC version of Red Dead Redemption 2. It will be greyed out if only one display is connected. Look man listen here. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Anisotropic Filtering: unless youre the Division 2, this setting is usually a performance freebie. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. Red Dead Redemption 2 is an epic tale of life in Americas unforgiving heartland. i would be more surprised if a AAA game wasn`t vastly superior in a machine like yours tbh. Even at Medium settings, the game is a resource hog, but thankfully the difference between Medium, High, and Ultra settings are not vast visually. Btw these adjustments does not downgrade visuals. This slider will enable and enhance objects that arent in the immediate vicinity of the player. This setting determines if the game will run in a window, borderless window or in exclusive fullscreen mode. This setting determines the accuracy of the Global Illumination simulation. Red Dead Redemption 2 is undoubtedly one of the must stunning video games ever made. RDR2: Every Pistol & Revolver, Ranked Worst To Best - ScreenRant It's lighting quality. High is fine, but Medium looks just fine and doesnt nibble on the GPU too hard. We recommend 16X for high-end PCs and either 8X or 4X if you need just a little bit more performance (1 to 2%). Red Dead Redemption 2 PC - Performance Guide - Attack of the Fanboy champagne poached oysters las vegas . 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. This setting allows objects like mountains, cliffs, and trees to cast shadows over distances much farther than the typical in-game shadows. It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. This setting dictates how many decals the game can draw in a scene and how far away they will be rendered. MSAA also has a huge impact, but you probably should be using TAA/FXAA instead. Use these recommendations as a starting point for your graphical experimentation rather than a definitive authority. The link is below. These settings are for those that wish to finesse more out of Red Dead Redemption for PC. Even at its lowest setting, it's drawing a lot of FPS and doesn't even look good on its own. Use High Quality to get something similar to what is seen on Xbox One X or Ultra to make the shadows even sharper. Seems to have some marginal effect, but the overall pixelated texture remains. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Particle Quality - Ultra [Requires restart], Unlocked Volumetric Raymarch Resolution - On (Not recommended for older cards), Parallax Occlusion Mapping Quality - Ultra. RDR2 vs. The Last of Us 2 | Ultimate Face-Off - YouTube Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. Although there are some reports of less stuttering with it set to true when using Vulkan, there's probably a good reason it's a hidden setting and disabled by default. I don't think anyone but a fool would think that it's not the best looking/running on PC. 17.4k. Middle of the bar looks great, and wont murder your GPU in its sleep. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. If your native resolution is 1920x1080p, setting this option to 0.5 would result in the game being rendered at 1280x720p and upscaled to 1080p. Targeting 60 FPS @ 1920x1080. Others should opt for Medium for the best balance between image quality and performance. Maxing this option can come with a 2-5% performance cost, but we recommend using it on high-end PCs because it adds a lot to the moments where you stop and take in the breathtaking vistas on display. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. The High setting offers the most lifelike recreation of fur on bears and the like but has a bit of a performance cost. As it will drop your performance at Ultra, we recommend using Medium for all players. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Anisotropic Filtering - 16X Lighting Quality - Ultra Global Illumination Quality - Ultra Far Shadow Quality - Ultra Screen Space Ambient Occlusion - Ultra Mirror Quality - Ultra If you can live with bringing the grass rendering distance closer and dont mind losing some shadow detail, we recommend using one of the middle ticks on the slider. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. He understands that breakfast food is the only true food. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. It makes a huge impact on visual quality, though some players may find that it makes the overall image look too soft. Enabling DLSS disables the use of TAA, MSAA, and the Resolution Scale settings. Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution. Long Shadows: this setting affects shadows cast by the sun and moon, mostly during sunrise and sunset. If the grass draw distance is above 75% this setting will go into effect, and the higher the shadows the heavier the punch. - Messing with any other settings, including but not limited to switching DirectX12 to Vulkan and vice versa, trying any and all combinations of shadow settings, messing with the in-game sharpening tools, applying and switching different settings back and forth and all that. rdr2 tree tessellation on vs offdoes the wesleyan church believe in speaking in tongues. The higher the setting, the farther away the textures will appear to be full resolution. The CPU used is i9 9900K OC'd to 5GHz, which obviously performs well. Use the Low or Medium setting to get something close to the Xbox One X version of the game.