Designed a new graphic and added a section for the new SVE fish, detailing all information. Rewrote parts of Sebastian's mature event. Added a new sound track from Octopath Traveler: "Reminiscence". Moved the big tree in front of the stone bridges in Cindersap Forest that was conflicing with Vincent and Jas's spring onion event. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. -Robin, I'm putting on a little promotion, just for fun. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. Fixed a water shader bug on at the stairs at ???. Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. Fixed an issue where several SVE questlines could appear on the special order board. Overhauled the following 21 vanilla interior maps: Marnie's ranch, Archaeology house, Blacksmith, Oasis, Mr. Qi's casino, Willy's house, Haley's house, Harvey's room, Hospital, Alex's house, Leah's house, Mayor's house, Carpenter's house, Pierre's General Store, Saloon, Trailer, Sebastian's room, Sam's house, Adventurer's Guild, Wizard's tower, and Wizard's basement. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Added new animations and schedules for several characters. Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). Decreased the amount of void essence dropped from defeated corrupted monsters. It has more buttons than a regular remote. There is no penalty for accepting a quest and then not completing it. Touched up vanilla fence replacement sprites (standard and hardwood). It can be started once players have the skull key and rusty key in possession (instead of reaching perfection). Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Removed "(What should I say?)" Earth Obelisk - Stardew Valley Wiki Thank you for understanding! 10-16-2020: Shearwater bridge is no longer locked off. Fiddlehead ferns no longer spawn outside the secret woods. Fixed an issue where SVE fish roe didn't accurately reflect colors. Gathering counter works with Crab Pots and Garbage Cans. Fixed an issue where two Morris' appeared in Joja Mart. Extended a secret area on Grandpa's Farm. Fixed an issue where a bush would spawn on top of the special orders board. Fixed an issue where Shane's hen Charlie was referred to as a "he". Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. This fixes many aspects of SVE, and is better for the long run. For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. Player shadows now clip less into Shearwater Bridge when fishing. Fixed an issue where the new fish would cause crashes. Fixed an issue where the mountain minecart configuration caused NPC schedules to glitch. Updated the event guide (optional download). if you want to use the portraits made for it, Soft requirement- works without, but pathing may be off, Optional, the mod will work with the base game, Opcional, el mod funcionara tambien con solo el juego original, Optional, if installed the mod will use the SVE version of CC ceremony event (the mod does not contain SVE romanceables), Not the main file, only grampleton fields, Follow the installation instructions with required files on the SVE mod page. Changed Olivia's residence to "The Jenkins' Residence". Esca assisted me in updating the custom forage locations to the new FTM framework. She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. Items must be collected while quest is active.Tip: Insects who drop bug meat are common on floors 15-29 of the Mines. Share Requirements Fixed an issue where Sophia's 14 heart event crashed the game. Can you learn to live off the land and turn these overgrown fields into a thriving home? He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. Harvest, then ship 100 of one of the following (depending on the season): Crops must be harvested while quest is active. Changed the image hosting site for all SVE graphics on the Nexus descriptions page. Fixed an issue where players got stuck during Susan's 4 heart event. Fixed Marlon's event when it'd activate when it wasn't raining. This page was last modified on 16 February 2021, at 17:02. Players can now toggle it off and still maintain the seasonal edits (snow on fences). Hey! Puppyfish and butterfish can now be encountered at any fishing level (level 8 fishing is no longer required). Who is Victor and Olivia? Grampleton Fields is the largest map to date and is farmable (optional). Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. Adds a minecart cave above the shipping bin, providing shortcuts around the farm. A, There's an old mine shaft in the mountains north of town. Slightly alters the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine. - Removed the "IF2RShed" map. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster. Vortex support has been added for SVE! Thursdays will contain a mix of these activities throughout the year. Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing. Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. Players must set mature events to "true" in the config to enable the content of these events. Fixed an issue where the snatcher worm had a high spawn rate. Reorganized Olivia and Sophia's marriage dialogue. Lewis' event has been altered a tiny bit to reflect this change. Fixed an issue where Lewis got stuck when rating grange displays in the Joja town fair. Wood obtained from a Wood Chipper counts. Fixed a compatibility issue with the More Fish mod. Added Camilla, Alesia, Isaac, Jadu, and Lance as non-social NPCs. Temporarily disabled dynamic NPC crop growth in Pelican Town to fix the above bug. 10-19-2020: Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia. Important for NPCs who live far away Added a new character named "Lance", an adventurer hailing from the First Slash guild. Decreased iridium ore spawns at the Iridium Quarry. (I made a Twitter account! Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining. Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. Wizard's Tower will now properly display the update interior. Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). This recolor is available in the "Recolor Compatibility" download. Fixed a bug where Lewis would walk through Willy at the SDV fair. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Fixed an issue where the farm computer didn't detect objects outside the farm. Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence. Added 38 new events. Shearwater Bridge's design has been changed to a large stone bridge. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Special orders from SVE characters now display their emoji icons on the special orders bulletin. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. Player responses are now direct and reduced in size to match vanilla questions. SVE objects are added as completion requirements. Fixed an issue where Cassandra clipped into Kent during his adventure guild schedule. Added compatibility patches for the East Scarpe mod. It won't be easy. Removed many 'end positions' in SVE events due to feedback. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. -Hidden characters displayed their locations on the world map if players were using NPC Map Locations. Increases the height of the patched bridge by 1 tile. Changed Hank's internal namespace to fix a mod compatibility issue. These characters have limited schedules and dialogue. Do you think you could lend me a hand? Static trees no longer obstruct player view. Mail, after triggering the cutscene by entering the, Interact with the bush to the right of the playground in. Added butterfish and lunarite to Victor's love category. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. The HMTGF statue can now be found in Pelican Town. Swapped Olivia's 6 heart and 8 heart events. Increased corrupt spirit health (1250 > 1500) and damage (70 > 80). It's not in the same area it used to be! Added additional lore about Castle Village in Sandy's 5 heart event. Removed the backwoods shortcut. Fixed an issue where Scarlett's icon on the world map was cut off. Fixed an issue where magic torches in Lance's spouse room didn't emit light. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. With a little dedication, you might just be the one to restore Stardew Valley to greatness! Fixed an issue where Jodi's 0 heart Thursday dialogue glitched out. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! (And of course all the mods required to run SVE). Fixed an issue where snatcher worms had no fish pond produce. Added compatibility for the Help Penny mod. SVE NPC dialogue has been restructured to evolve with friendship, matching vanilla characters. Players can no longer get behind Gunther's counter until they've unlocked him as an NPC. Players can now walk behind Marlon's counter in the Adventurer Guild to gift/speak to him. Added explanations for the IF2R configurations, located on the descriptions page. Added Sophia's grange display to the SDV fair. Fixed an issue where crops in the old community garden, grandpa's shed, and Grampleton fields didn't get watered on rainy days. Makes the desert more compact, shortening the bus trip cutscene. Further balanced Gunther's reward to players after donating 60 artifacts to the museum. This allows universal custom farm compatibility with SVE. Why don't we fish some out to make the valley more beautiful? #1. nodehappy Jan 23, 2021 @ 8:33am. Update on my portrait mod! Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. 10-16-2020: Fixed an issue where the harder CC bundle didn't correctly display the new vault money requirements. Once the required number of fish have been caught (as indicated by the counter in the journal), talking to the villager who made the request will complete it. Adjusted community day schedules. Hey there, I'm looking for a big wad o' bug guts. Added a new configuration called "Mountain Minecart" (default = false). (Seeing this huge update fills you with determination). Fixed an issue where players couldn't access ??? The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%. With SMAPI 3.0, town.xnb is no longer required for SVE installation. This is the official wiki for the Stardew Valley mod East Scarp. Changed the far left ridge on IF2R (by the boat). Unless specified, the resources needed for special orders must be collected after the special order has been accepted. I seek an extremely rare and powerful goop, known as 'ectoplasm'. Implemented due to requests. All SVE folders must be removed from the mods directory. There was a missing tile on ??? Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. So far, there's no sign of the bottom. Added a configuration to IF2R called 'RemoveObjectsFromGreenhouse'. Made it easier for players to reach the farm cave (IF2R and only on a new save). Perfect for players who enjoy Dark Souls-like difficulty. 's warp was covered with foliage during summer. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. Changed the earthquake message on summer year 1 day 3 to an explosion. Changed how Dusty is loaded into the game. Added two new warps at ??? instead of letter titles. Fixed an issue where Morris was still tracked on the world map after being kicked out of town. 09-16-2020: Added nebula effects to Sprite Spring and lighting bloom for Forest West canopy trees. Huge thanks to the Nexus Mods admins! Yep. Fixed an issue where windows in Grandpa's Shed didn't emit light. The smaller desert configuration had incorrect tilesheet orders. IF2R is no longer required to use the new world map. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. Her event is triggered from 10:00AM to 3:00PM, during sunny weather, after acheiving 7 hearts with her. About "Welcome to East Scarp! Replaced all SVE map images on the descriptions page - they now show vanilla colors. Void Eel is no longer catchable at Mutant Bug Lair. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. Remastered Calico Desert. Removed the question fork in Victor's 10 heart event. There's nothin' like tropical fishing To keep the art alive, I'm offering a reward for whoever can bring in a good island haul. Fixed several issues with the Egg festival. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm. Stardew Valley Expanded remains true to the lore. Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1. Light source patches are now appended instead of replacing entries entirely. 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. When you first start playing Stardew Valley, learning who is who can be a bit of a task, especially when it comes to characters like Linus, who doesn't live in the main areas of Pelican Town.. Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields. Fixed an issue where Victor's marriage dialogue overlapped all marriage dialogue for all characters. Please consider supporting me! Fixed an issue where NPCs visited the island resort on Community Day. Claire and Leo will now attend Community Day if players have met the required conditions. 09-25-2020: Fixed an issue where Grandpa's Shed configuration didn't work. and other variants from all events to further match CA's question fork style. Hardwood fence replacement configuration is now defaulted to "false" instead of "true". 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. Slightly increased critical hit rate. Added a new UI if players are in Galdora. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. Fixed an issue where farmhands would crash due to waterfall effect code. Fixed an issue where entering the summit map on a horse glitched the scenery. *Lucikiel is a hidden character in the mobile game, King's Raid. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. Fixed several glitched tiles on a couple maps. She is a marriage candidate! For example, 24 pre-acquired eggs may be placed in the Saloon fridge, but 24 more eggs must still be harvested afterwards to complete the order. Fixed a hard crash with Abigail's 14 heart event. Added a new compatibility configuration called "Disable SVE Joja Mart Shop" (default = false). Once the required number of items have been gathered (as indicated by the counter in the journal), simply talking to the villager who requested the items is sufficient to complete the quest. Stardew Valley Expanded: Grandpa's Farm Vs. Immersive Farm - The Gamer He now plays Junimo Kart instead of JotPK in the arcade. Added a small event that is triggered immediately when the player enters the Lost Woods map. Added a new section and graphic to the descriptions page titled "Donations". Players now must now unlock the island in order for Sophia's special order to appear. Fulfilling a quest for an ex-spouse does not grant any. 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. If the player partially completes a special order but ultimately fails, the donated goods can be picked up in the Lost and Found box in the Mayor's house. Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm. Artifacts are items found primarily by digging up Artifact Spots, though they can be acquired in other ways. Fixed several small visual glitches in various maps. 10-18-2020: Adjusted Sophia's 12 heart triggers. In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Decreased serpent spawns at the Crimson Badlands by 10%. This shard glows with an otherworldly blue light. around once conditions have been met. IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. 09-29-2020: Changed the preserve jar's crafting requirements in Susan' 10 heart event and for the 'balanced crafting' configuration. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Quests are set objectives that provide rewards when completed. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). Players can now walk around the building and hug the river bank. Edited Susan's 6 heart event to 7 hearts. 's questline, Grandpa's Shed questline, and Grandpa's Farm questlines. Gus wants to make a Coco-no-no, but he's missing the main ingredient. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. Added 20 entries of 10 heart dialogue for Sophia due to popular request. They've been replaced with new end dialogue for involved characters. The minecart in the farm cave has been moved outside, allowing more compatibility with farm cave mods. Fixed several map glitches in the year 2 variant Halloween maze. Susan now tells the player she will be in-game the following day during her introduction. Slightly adjusted building positions on SVE tilesheets. Changed some wording in Sebastian's 7 heart event. Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). Earning these achievements unlocks unique Hats at the Abandoned House in Cindersap Forest. Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. Quests will repeat over time, regardless of whether they have been successfully fulfilled in the past. Ingredients | Stardew Valley Expanded Egg Hunt Map 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. Fixed a graphical glitch in deep cave on IF2R. Nerfed the IF2R quarry ore, gem, and geode spawn rates. Fixed a bug where Jas and Vincent got stuck during the flower festival. Fixed an issue where forage at the abandoned community garden didn't spawn. 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. Fixed an issue where players couldn't trigger the Joja ??? Changed Claire's 'out of work' event requirement (4 hearts > 1 heart). The special orders board was glitched in the year 2+ egg festival. Linus stardew valley expanded - Yjsk.treviso-aug.it It'll now correctly trigger in Pelican Town. Added compatibility patches for several other mods. It won't be easy. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. Fixed an issue where Lance sometimes didn't return home to the farmhouse when married to the player. Fixed an issue where some players couldn't enter the adventurer guild. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Added more grazing farm animals to Marnie's ranch. Added backend stuff in preparation for the new NPCs. Stardew Valley Expanded: Important New Areas - Game Rant Changed Apophis' monster design and behavior. Fixed a typo with the days required for the Joja berry machine to mature (24 > 25). 10-21-2020: Adjusted Grandpa's Shed hardwood requirements from 300 > 150. Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). Then you should visit the admin dashboard for more tips. She no longer showcases a certain emotion. Vanilla, Eemie, and Starblue Valley colors are supported! Victor now mentions players as father/mother if married to Olivia. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. Hmm). Increased starfish sale price (120g > 150g). Sandy would ask what the weather was like in Stardew Valley, while visiting Stardew Valley. Added six new events (five for Andy and one secret event)! Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. This grass was preventing players from planting their orchards. Fixed a bug where players got stuck in the Wizard's 2 heart event. These events have been added to the event guide word document (optional download). Wiki | Fandom Fixed an issue where extra layers weren't displaying in the saloon. Fixed a graphical glitch with Dustys doghouse for recolor mods. Makes the greenhouse slightly larger with designated fruit tree spots. George thinks no one in town cares about him. It's signed by a '. Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. It seems Mr. Qi's strange scavenger hunt has come to an end. Some of these dialogues change as players befriend them. Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions. Fixed and issue where you could not talk to Victor on several occasions. Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles. Fixed an issue where players got stuck during Shane's 4 heart event. I need 100 pieces of bone for my studies. It can be found on the downloads page. The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Added sandstorms to the Crimson Badlands. Fixed a bug where Victor's 10 heart event triggered at 0 hearts. Fixed an issue where the IF2R sandbox layout farm cave didn't correctly warp players. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Added a fishing spot at the Crimson Badlands. Increased all tempered galaxy weapon defense stats by 5 and changed descriptions. Removed the Junimo plaque from Aurora Vineyard. Lowered the opacity of building shadows during winter (made some buildings look like they were floating). Can you learn to live off the land and turn these overgrown fields into a thriving home? Fixed an issue where the auto-petter wasn't sold at JojaMart upon warehouse completion. Fixed an issue where players couldn't unlock Sprite Spring if "Romanceable Rasmodia" was installed. Cindersap Forest now has a conditional load, preventing the "warping into the lake" issue many people were having when using the altered forest map warps. Added seven new fish found at shearwater bridge, ocean, and ???. Added beach portraits and sprites for Claire. Existing SVE saves can configure to this layout. Balanced all forage locations. Remodeled Susan's house and Emerald Farm. Two easy ways of completing this special order are: The same level requirements for the original legendary fish apply for these fish as well. Alex is a villager who lives in the house southeast of Pierre's General Store. Shane's spouse room will now get cleaned if players have seen his 14 heart event. I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. Fixed a bug where SVE spouses had glitched movie theater dialogue. Changed the wording on some locational messages. Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods. Ian | Ridgeside Village Wiki | Fandom Fixed an issue where Olivia's "special schedule" could trigger if players were dating her. Fixed an issue where players couldn't complete the monster eradication void spirit goal if they had completed Krobus' 10 heart questline. She'll now appear at the saloon on Fridays. : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.