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It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). There are different dialogue options so the player can role-play this in different ways. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - Removed debug notification that shouldn't be there for the horse riding. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). - Serana's House of Horrors commentary was still not occurring for some people. - Banter toggle with custom-voiced followers. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). Go back to Solstheim. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - A Serana gift-giving feature, which different responses for her depending on the type of gift. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. - More radiant dialogue, occurring at either sunrise or sunset. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). This has since been fixed. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). So telling her to be quiet should now actually do that, and not make her talk more instead. - Revamped Drinking Buddies code from the ground-up. - Serana now performs what is called a 'Silent TP' when she has quest commentary. Serana's Epic Dungeon Dive! - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Also deleted the irrelevant GV that wasn't being used. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - Added Clean ver. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - The "strange sensation" message shouldn't appear twice now. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. - Serana can now store items in a dedicated storage inventory without using or equipping them. You can check her out here! Serana Dialogue Add-On Version 3.3 NOW OUT IN OPEN BETA! Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit NFF has two conflicting script files, just make sure SDA's overwrites. dialogue. - Final Serana Romance quest to end Serana's Romance questline. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. Disabled for now until scene framework is fully put together. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. (Feature based on code by Followers as Companions by Ishara Meradin). Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. Even vampires get tired. - "House of Horrors" quest awareness. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - Fixed dialogue conditions for some radiant greets. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. For now these are unvoiced. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). 3. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Not to mention the mod should load faster on older hardware! Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit -You can now ask Serana whether you want her to keep her hood on or not! It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Over 160+ new lines! - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. LL version still to come. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." Nearly 300 new voice lines. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. - Cure Dialogue Rewrite + Expansion. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! Travel out of Solstheim and go back to Skyrim. - Serana no longer drinks a blood potion (visibly) if she is not following the player. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Fixed custom greet loop with the "Arthon" name. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. Now it shouldn't be delayed. The powerful open-source mod manager from Nexus Mods. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. This has since been fixed. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - Disabled two Laura Bailey combat lines that were already revoiced. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - Reduced randomness of gift-giving item pool. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. Seeing that the implementation has changed, this quest record serves no purpose. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. The most ambitious feature of this mod yet, and will require an entire update for itself. This author has not provided any additional notes regarding file permissions. Removed Serana finding a table option in drinking buddies since that was buggy. - Reworked Serana's map marker feature. This happens later in the Dawnguard questline so it's good for roleplay. Whenever you mount your own horse, she will mount hers in turn. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. Will perhaps get to Volkihar Clan commentary later. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. - Added a small conversation where Serana asks the player a question about companionship. - Revoiced reactions to lockpicking objects. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - A Serana Teleport Spell. - Added one line to "What's on Your Mind?" This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. I'm sure some of you have noticed the updated SDA file available on bethnet. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - One of the radiant greets had a mismatching audio file. If you are on Xbox, only the latter method is available to you. - Typo fixes for blocky text in some subtitles. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - New trading dialogue. radiant conversation among others). - (SSE Only) Repackaged BSA. One of the largest content updates thus far! - Fixed a bug with the "Determination" dialogue quest trigger. - Created an optional patch for the Lustmord Armor mod. This has been fixed. About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion Incorporated Serana Hood Fix by thetrader, with modifications by me. Previously they were able to, and Serana turned hostile as a result. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. junctions that weren't previously there. (This incorporates the Serana Hood Fix mod, along with modifications by me). Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. - More subtitle fixes, courtesy of GuerillaTech. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. Serana Dialogue Add-On 3.0 Release! : r/skyrimmods - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). New quest-aware commentary, as well as dialogue for said armor. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - Implementation of optional Amorous Adventures patch. Rewrites and revoices of earlier SDA content. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - Serana now comments on radiant intercourse after it happens. - Serana's Necklace of Vivacity now has custom meshes and textures! Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. - Changed the existing conditions for existing dialogue to make more sense. It's disabled for now though until I can find a way to get it working consistently. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Thanks to GuerillaTech for pointing them out! Serana Dialogue Add-On 3.0 Release! If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. If you have more questions or would like to know more, please visit my website! Conditional to only occur if player has started the main quest and is recognized as Dragonborn. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Fixes to some scripts for the Companions commentary. Bethesda meant only the player to attend the party, no one else. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - The player will no longer be able to steal Serana's horse. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. - SDA is now in a BSA! - Redone Crimson Blood armor dialogue patch. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. This should prevent scene overlap from happening. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). In a future update, this will be re-implemented. - Fixed Serana saying "Lani" for the "Jon" Name. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. The Romance Update is here! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - A new "Trust" conversation, which aims to solve a DG plothole. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Declining Serana's marriage proposal will no longer gate future Serana Romance content. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Added another ending conversation with Serana after defeating Harkon. A new save is required for this update. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. Should now help prevent Serana talking to her from too far. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! Gone are the days of Serana using stuff you don't want her to use! dialogue this mod has, so that it's less spammy. - Removed temporary sound processing left from the CK. Serana should now look more expressive. 1.) Some issues prevented it from occurring in a radiant manner. Giving her a spell book will not work. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! Looking for help with serana dialogue addon mod - General Skyrim If you've been having problems with the quest, this bugfix update should fix it for sure. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. - Added a follow-up line to College of Winterhold commentary. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release.